Some tips and general information about my procedures in The Long War, learned through trial and error and many missions worth of heartache.
Updated for beta 15:
X-COM (Video Game Series), Tips, Tutorial, XCOM, X-COM, Video Game, Game, Video Game (Industry)
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Sees "Big McLargehuge"
Huh… I wonder if that's a reference to MST3K
Sees Sgt Fizzlebeef "Ryder"
Screeches in Brown
Does this mod promise to make my game longer and harder? It better. My girlfriend will love it.
i think the best tip is that taking cover is just a suggestion
I ran into a nasty bug with the newest version of Long War that I just installed.
There was a floater that had just done a long distance flight and landed behind my soldiers. I selected to use a HE grenade, but nowhere did the floater turn red. I eventually tossed the grenade at the feet of the floater (The floater was at normal soldier level over the ground). The grenade did no damage to the floater at all.
It appears that floaters are immune to grenades. 🙁
A high percentage of aim is meaningless in a game like Xcom, especially from a shady developer like Faraxis…I miss 90% + shots at least once per mission. That is NOT "RNG". That is a blatant ripoff!
Mod in general is just utterly broken.. I like that it has the old Xcom in Mind that it knocks you in your place if you get too good. But the vanilla Xcom EW is just not built for some of the large scale battles you will face and too many failures will just see you lag behind and it's unbeatable once the more advanced aliens like the Warmaster Floaters and the Leviathan Mechtoids make an appearance.
Save scumming is an honoured Xcom tradition, but too much and it saps the joy out of the game.
EXALT missions are fun.. That is until mid-game. Then you have those stupid 4-man extraction missions in tightly knit locations where you can't move without triggering a cluster of EXALT operatives. Late game EXALT, it gets even better, you either take out the Elite Snipers or your men don't go home at all.
There are some locations that are just not suitable for large battles. The French Convoy Battle map being one of them, the moment you land, you get behind the military lorries and the bar next to it is full of EXALT that are all clumped into a mass of EXALT Super Soldiers that no amount of rockets and grenades can clear in time before they go full rape train on your tiny 4 man squad.
Save scummed every time you faced them mid to late game for that reason, simply can't afford to make too many mistakes, money is tight early so you need to make sure you have a strategy planned out and follow that plan.
this mod look cool…. 2:06 slowly closes google
1:38 too many stats
so in marathon we get, one more class, more gear, and some other things?
2:05. " Hey Dice did you bring your Oh %$%$ meter?" Dice replies. " No I left it in the locker again." Then we hear. "Eat grenades up yours alien scum." "Nooooo Dice!" Dice walks out of the remains of the queen. "Nice one Dice!".
This game mod has given me hundreds of gray hairs
I was completely new to XCOM when I started playing a month ago. During my first campaign, I felt in such a hurry to progress trough the campagn that by the time the aliens attacked the XCOM HQ, my soldiers only had carapace armor and regular guns, and I was facing mechtoids, mutons, cyberdiscs and sectoid commanders. It was a nightmare. But then I realized when I played the game a second time that there really is nothing stopping me from progressing troughout the game at my own pace, so I would never progress with the main mission until I researched all the technologies available to me. By the time of the HQ attack, I had Titan armor and light plasma rifles, along with well trained soldiers and a mech-2, I wrecked the aliens.
That was my main frustration with the game initially, that it was too hard too early, but once I started playing at my own pace, the game became enjoyable.
Started playing Long War today and although I'm already very impressed with the new features, the diffuclty is just a plain dick move, made to piss me off. First, no easy difficulty. At this point I'm not looking for a challenge, just to figure out the new gameplay. And now everything is ridiculously expensive, not to mention everything takes so much time. You can't even make laser guns instantly, they take days, which doesn't help when there's a new abduction every week, when UFOs are showing faster than my interceptors can repair, so they destroy my satellites, countries are spontaneously withdrawing from XCOM project even though there's no panic, fuck…
To be clear, I totally like the idea of attacking an alien ship with a crew of 60, assuming I have a squad of 12, fully upgraded/trained soldiers, that could make for a hell of an entertainement, but I mean, come on! Even with 2nd wave features to tone down the difficulty, it's hardcore. It's one thing to miss all your shots on 80% potential success rate, as enemy within accustomed me, but this is too much.
Still gonna play it though, till I fall into depression or adapt and overcome.
Thanks, this was a very helpful vid!
12:12 This is actually a vanilla XCOM:EW bug(don't knoe about EU) I had it happen in EXALT 2 networks hack mission…
it's to quiet
2:04 "Ooh complete with nightmare."
Does all of this still apply in 1.0?
This mod looks cool. Maybe I should try… 2:06 NOPE!
I was wondering if anyone knows if Bioelectric skin in LW still works like it did in vanilla if more than one trooper in your sqaud has it? By that I mean in vanilla if multiple troops had it the alien signatures would only show up if they were within range of ALL troops on the mission equipped with it. That made it kind of pointless to have on more than one or maybe 2 at most because they had to stay stacked on each other to make use of it (and seekers simply weren't a threat in Vanilla).
HORROR!!, Esa aberración de Crisalida con 55 de vida O.O… casi me da un infarto al verlo