Sensuki’s Pillars of Eternity Beginner’s Guide – Character Creation
00:00 Introduction
02:03 Difficulty Settings
3:32 Loading Screen Art
4:08 Character Creation
4:36 Sex
4:43 Races
5:31 Subrace Passive Abilities
5:56 Classes Overview
6:09 Barbarian
6:37 Chanter
7:22 Cipher
8:05 Druid
9:01 Fighter
9:47 Monk
10:42 Paladin
11:58 Priest
13:13 Ranger
14:02 Rogue
14:58 Wizard
16:37 Class Abilities
17:21 Attributes (General Info)
18:35 Might
19:24 Constitution
21:59 Dexterity
23:58 Perception
25:20 Intellect
26:15 Resolve
27:16 Culture
28:14 Character Background
29:04 Appearance
30:04 Portraits
30:28 Voice Sets
30:52 Character Name
31:05 Outro
I realize I made one mistake when talking about Constitution, technically what I said is correct but it probably isn’t 100% true because debuffs will reduce your defenses and thus make Constitution more valuable, sorry about that.
Pillars Of Eternity (Video Game), Character Creation, Beginner, Eora, Cipher, Chanter, Aumaua, Video Game (Industry)
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You struggled at times, stumbling over your words, perhaps through nerves but you did a good job nonetheless with this guide and I found it helpful, thank you.
Surprised you brought up ad&d!
Great Video… Be ready for a lot of reading in this game.
many years later – it turns out that might is SECONDARY as a DPS attribute – especially for the rogue; dexterity is the main one, perception goes second, might goes last; might is best for damage casters (including priest) and barbarians; oh, and this video was BEFORE perception was turned into an offensive stat (that gives accuracy)
There are chat bubbles in the character icons on screen for the absolute LIFE of me I dont know how to activate them for dialogue between that character.
Great guide
If I could do it over I'd be a Priest/Cleric so I could leave Durance's annoying @ss back at the stronghold more.
This is the best informational video for this games beggining portion
My mind is getting blown, i mean the most hardcore rpg ive ever rlly get into was fakin' StardewValley LMAO
Yeah but your character looks stupid.
Good info but your stuttering to much
I ended up skipping several minutes of you going uhh
I’m late to getting into this game but I’m extremely excited after having gotten it and can’t wait to play. These videos you’ve made are awesome and I feel a bit less anxious about getting back into micromanagement games after so long after having reviewed your guides! Bless.
Thanks!
Just got the game hope I enjoy it
150,000+ views and only 1200 likes? C'mon people, his videos on POE have the most in-depth details and are very well presented.
Thank you! This was very helpful!
Oh man constructive criticism.. Reading off somethibg you wrote before is very hard to listen to. Either please practice reading better or practice improv. Jeez i couldnt even finish listening to this.
i was watching asa akira video and I ended up here. 2 hours later and I am now trying this game
Part 2 and 3 aren't in the description …
Great explanation. Exactly what I was after. 🙂
thankyou very much
Dude those videos are great! Very helpful!
My hardest barrier for entry is trying not to horde my potions for later, which I wonder if I should use then more liberally. I also hope there is a tutorial for making AI behavior better.
Splitting it up? AND spoiler free? Excellent work, thanks.
this games stats make no sense
Monk is way better for someone who is newbie. No need for weapons or armor skills, high damage, speed, DR. I havent played monk in this game, but just from the resume its clear monk will be easy just like in Neverwinter nights 2
Very strange accent for a gaming video!
You don't know how much I love your D&D comparisons in this video. While I know that some players might not quite get it, especially those who come from a more MMO-oriented gaming background, as an 8 year tabletop player and GM, you put things in a way that I knew what to expect before even buying the game.
hey man, cool video. is any of this still viable now after the dlc as the dlc changes a lot of the mechanics if I've heard right. i have made sure to have both before i started playing, going to roll a dwarf rouge probably. I agree, male toons usualy look bad, male dwarfs are usually cool though, same with goblins but you cannot be a goblin 🙁 no love for da Badmoon
This really isn't much of a guide. Misleading video title.
cool vid. subscribed. Thanks.
Is the host reading some kind of documentation or its just his own notes? Nonetheless, I've checked a few different tutorials and playthrough/letsplay of this game. This seems to be the best one. When I'm new to a game, I have no reason to watch a playthrough of people who don't know anything about the game or know less than me. So far, I haven't really seen any that have a comprehensive understanding of the game other than this one.
Pistol or Bludnerbuss Rogue guide pretty plz?
the vid is flawless! presentation is amazing! thanks heaps!
@gaby71190 sorry I accidentally removed your comment by mistake when I went to edit my reply. My answer is aesthetic and the fact that male character models usually look shit (to me anyway) although I have no complaints playing Geralt in The Witcher 😉
I may get some hate for this but I got this game wanting to love it, especially after the disappointing DAI and the lack of any kind of real depth in so called RPG's today.
The reason I dont love this game, isnt the story or the graphics or even the choose your own adventure sections (which i actually really like cause I loved the books as a kid). The reason I dont like this game is two things that seriously take away from the immersion and just go against basic common sense.
1. The way exp is handled. You get exp for exploring and finding all the areas available, along with small things like opening chest etc. Now I dont mind getting exp for those things, what i mind is NOT getting exp for fighting. Theoretically you could avoid all the fights in the game and still lvl up and advance. Which to me makes no sense and makes fighting pointless.
2. The way health/magic/skills are handled. I dont care for this stamina is actually health in a fight, but health is health and you can get down to 0 health(stamina) but still not die cause you still have health…?? idk. I think it just makes something extremely simple and worked into something thats more complex not because its better but just for the sake of trying to be more complex. I also dont care for the way spells/skills are handled. Where your only allowed to use skills and especially spells a limited amount of times per day. As a person who like mage classes in rpg's, I felt gimped. My first couple characters i made were mage classes and I would use a spell or two in a fight just to find out I couldnt use any spells after that and be stuck fighting melee till I came upon a rest area. Basically taking away the only positives of being a mage class to begin with and being stuck melee fighting with a class that has no business in melee combat.
I dont know, maybe im getting picky in my old age, but I havent had a decent rpg in so long Im starting to think developers have forgotten how to make one. Or they are too wrapped up in making things "streamlined", easy and taking as little thought as possible to understand so more people can play it, or they are trying to take things that work and should be left alone and make them into some horrid mess in order to say they are "innovating".
Idk, Give me a story like Dragon Age:Origins, combat like DA 2/3 (I liked the faster pace myself) or maybe Dragons Dogma, the meaningful choices of Pillars or DAO, the progressions system of Everquest (The first Everquest where you actually had to gain skill in things like 1-handed weapons, defense, spell casting etc. That actually made sense, rather than just picking up a sword and being a master swordsman even though you never touched one before.), maybe some rts elements thrown in (where you take control of a keep/castle and build up an army during your rpg gameplay, and control army vs army combat like a traditional rts.), a character creation like Skyrim or APB: reloaded or Dragon's Dogma, and maybe a class system like Kingdom of Amalur or something with alot of where you cant get all of them. I like games that make you pick and choose abilities to your gameplay style rather than playing pokemon and feeling like gotta get em all…lol. Something like that would be great for me.
What part of the US are you from? You have a strange accent.
Barbarian deals mellor damage.
The armors in this game look ugly… Now i do not want Warcraft typed fantasy armors but little better looking armors would be much appreciated
Thx a lot for the vids, looking forward to watching them all. This will help a great deal!
Sub'd 🙂
I'm already quite far into the game, but this is a good vid, even timestamps in the description. Subbed
Thx very detailed.
I learned more in 31 minutes from watching this video than I did in 9 hours of playing the game. I really wish there was more of a "tutorial" in the game which explains progression and stats because it's not easy to figure out. That said, your video is well thought out with one exception. For total "beginner's" there's a lot you say that's not immediately understandable. Someone with no knowledge of D&D mechanics (of any edition) will be lost, and even with my experience, there's a lot that I'm still lost on. Hoping future videos provide more detailed explanation. The game is a lot of fun, but it isn't at all intuitive for newcomers.
I'm wondering if is it worth to get low level character from inn becouse my party sucks at the moment, I have 6 people at level 5 (2 fighters, chanter, wizard, ranger, priest) but i find wizard usefulness low becouse good spells are AoE and since i have 4 melee characters and a fox I'm really limited, so is it worth it to get other at low lvl or not?
The owner of NeoGaf – EviLore sexually assaulted a girl in Spain & blogged about it. Banned users pointing out it was wrong. Believe
The portraits are way too limited. They should at least put 1 portrait in the selection for each male/female race and class combination. Yes thats a lot, but cmon, its annoying if you cant find a portrait for your hero you made, thats not cool.
Another option would be to use a "screenshot" of the characters ingame face and use that as a Portrait as a fallback (Wasteland 2 did that, worked fairly well as a last resort option).
Best ofcourse is to use custom portraits that fit exactly what you want, but hey, they really should provide enough Portraits to make everyone happy (at least 1 for each race, class, gender combination).
Arbalests are completly OP in this game, as they hit for so much dmg (and reload can be nicely worked around with the Chanter song to reduce reload and shoot faster, pretty much the only chant you ever need ; in addition with summoning Phantoms).
And Plate Armor for everyone !
theres simply no real use to any other armor, as the -50% recovery speed isnt really that critical as it first sounds, its really not big at all, while the massiv damage reduction will at least keep your team alive.
If you dont have Full Plate armor on your spellcasters, they get sniped like giant targets, absolutly critical to put spellcasters in big armor ; which is incredible counter intuitive at first ; but if they dont have armor, you will need a stupid amount of micro management to keep a spellcaster outside of range and not getting aggro ; especially teleporting enemies like Shades will wreck your Spellcasters without armor, and it really does not help that lots of spells have a very low range, and you really dont want to hit your own group, which further limits the ability to be usefull.
In the end, Cleric is incredible usefull with the really strong level 1 spells , in extra dmg reduction and extra accuracy. Nicely combines with the aura per encounter spell, which you really should get to use the burn damage and extra accuracy it grants , it literally kills all the "small" enemies and undead incredible efficient (2 priests just obliterate big armys of undead with little to no effort).
Nearly all the Priest level 1 spells are super strong. Simply give your priest an Arbalest, and they will snipe everything dead with big range and work just easy and fire-and-forget (and deal enough big damage that any dmg reduction of opponents will not matter much, while other classes simply cant deal dmg at all).
Simply use a fighter as a big tank, a paladin to support in tanking (quick heal each encounter, extra dmg reduction aura, and the priest dmg reduction, combines very well, with full plate, you have so much dmg reduction that only super huge dmg hits at all).
Paladin with 2h sword (Estok is great and you find good Great swords aswell) deals gigantic damage with the extra bonus in fire dmg, you really dont need any other offensive skills, simply focus on defence, as you can so easily wreck any opponent with tripple Arbalests in your back, just need to tank the opponents for the time (means use the knowdown, use all the "per encounter" stuff all the time, they are "free").
Paladin also gets the super usefull ability to remove bad status effects on your teammates, especially charm/dominate that is, which is super usefull to not get wrecked by the mushrooms in big numbers (as they totally can charm 3 or more of your team, which is really annoying, or deadly).
All that said, the games rules are totally fine, but in the end damage reduction is way too strong as a defensive measure, simply because weapons dont really get much stronger, while your dmg reduction increases so much, that you can allmost negate all of it (you get very tiny dmg still).
In the story if you dont want to use self-made heroes, you get Priest, Fighter, Chanter quite early.
Second Priest and Paladin certainly help a lot.
Lots of the other classes are kinda "gimicky" fun but seem to lack defence and will die unless you micro a lot (which also abuses some of the stupid enemies, as you will die allmost instantly if some enemies focus fire a non-tank, you just get way too much damage without big damage reduction on you).
Good vid, subbed.