Anno 1800 Part 1 – Anno 1800 Gameplay First Look Let’s Play Playthrough – Anno 1800 Tips Tricks Guide Walkthrough —— If you enjoyed this video check my …
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wow these tips are so basic that I am amazed you made a video about it. Needs some youtube shekels I bet.
My warehouses are always full and sometimes the workers stop production, my city has a lot of warehouses, am i doing something wrong ?
https://www.zockify.de/wp-content/uploads/2019/04/8b71c9a1.jpg
Now look at this map, that i just found.
A production chain thing that helps you with the math.
I too have problem with overpopulation yet shitty economy. the island is full of houses t1-2-3 yet the income isnt enough. I don't understand time to time it goes – 1k or plus 1k-2k while I'm just building ships. beside I wonder why there is only naval wars? I wish we could use some infantry
THE MAINTENANCE COST IS TOO DAMN HIGH
To profit, pay attention to building materials and commodity products. IE) When you have reached your limit on steel beams, shut down your steelworks to lower maintenance cost and make more profit. Keep your mine and furnaces running until inventory is full, then shut them down. When starting back up, start up your steelworks first and process the steel – do not start up your furnaces or mine immediately to keep down the maintenance costs. Also, utilize trade unions to help reduce maintenance costs if you have specialized people to do so. Happy Supply Chaining!
I'm curious at how you can have such little population and all that production, especially when I look at AI islands, mine are overcrowded and barely have room
Played 100 hours and I don't know there is production time
Never sell supply material, always sell final products!
I wasn't paying attention to the time, that will be a big help!!!
Trade question! If you can sell goods via your Trading Posts (docks), what is the point of setting up Trade Routes? From what I can gather so far, it's just that selling through trading posts is not really guaranteed and ships turn up fairly randomly, whereas with Trade Routes you get regular guaranteed sales. Is that about right? Do you also get more money from Trade Routes perhaps?
Спасибо, интересно!
Actual math for steel production:
The way you have to calculate it is by dividing the number of buildings by the standart production time of 1 resource.
This means: 1 charcoal kiln produces 1 resources every 30 sec. So 2 will provide 2 resources every 30 sec. This equals 1 every 15 sec (30/2 = 15).
So your optimal steel production is:
1 iron mine (1 res every 15 sec)
2 charcoal kiln (2 every 30 sec = 1 every 15 sec) or 1 coal mine (1 every 15 sec)
2 furnaces ( 2 every 30 sec = 1 every 15 sec)
3 steelworks ( 3 every 45 sec = 1 every 15 sec)
Hope this helps you.
These are no tips just essentials of the game :/
The way I always do all of my steel is 2x iron mine 3x coal which will run 3x steel bars 2x steel factories and 3x cannons + sewing machines. This is because iron comes in ez pz so when you have two x steel factories at 45 sec running on two metal bars at 30 you get 1 extra metal bar which can go the sewing machines. The three cannons run on 1 metal bar. This is expensive though but my cities thrife on my ship economy. You may run into metal issues later with engineers tho, but importing iron is usually easy.I am no math wizard tho so if its efficient idk I do know it works.
Do you recommend sandbox or campaign? I am playing campaign but…about to go bankrupt.
Taxation is automatic? I had taxation 82dollaps and I was like.. but I have over 1k people, wtf.
The steal ratio can be easily solved by creating 1 iron mine, 2 charcoal (or 1 coal), 2 iron ingot makers (I forgot the name), and 1 steal beam factory with it reduced to -25% production. This makes it into 1 steal beam per minute. Good luck!
Really god vid. Clear , useful and short